AI Heroes
Shaping the Future of AI-Driven Engineering
7 May
29 June
6 November
The Agentic Era and Beyond
The era of AI as a simple coding assistant is over. We have entered a new phase where Artificial Intelligence is reshaping the entire Software Development Life Cycle (SDLC).
The software industry is in the middle of a once-in-a-generation shift. AI is no longer a feature you add. It is becoming a new layer of the engineering stack, changing how we think, design, build, ship, and operate software.
AI Heroes is the international conference on AI for developers, by developers. A place where builders compare notes, share battle-tested patterns, and shape what “AI-native engineering” really means.


Our Audience
Our Focus
Our Mission
AI Heroes is built for people who actually ship. Expect deep technical sessions and best practices you can debate, test, and take back to your team. You will leave with concrete moves for what you are building next.
We provide real-world experience, enterprise case studies, and ‘lessons learned’ patterns, and playbooks you can apply the next day.
We also tackle the human side of the shift: how teams evolve when agents join the delivery chain, how to upskill senior engineers, how product discovery changes in an AI-native world, and how to move fast without sacrificing craftsmanship.
A Triple-Header in Italy’s Innovation Hubs
7 May
29 June
6 November
A new format
Morning
Hands-on Workshop Sessions (Deep dive). Two ~90′ Workshops. Maximum capacity 30 people
€139, afternoon conference included.
Afternoon
Strategic Conference Program (Case histories & Vision). Four or five 30’/40′ sessions.
Only 30€, networking aperitif included.
Evening
Networking Aperitif & Community Building.
Included in all tickets.
First sessions announced
7 May Workshops announced
Edge Intelligence: Building with Apple Foundation Models on iOS
Defaulting to cloud APIs is no longer the only way to ship AI in iOS apps. This hands-on workshop dives into Apple Foundation Models, moving past theory to build privacy-first AI features directly into native apps.
We will focus on practical implementation: how to actually run these models, customize them for your specific domain, and empower them by providing external tools to enrich context and build truly smart, localized experiences. Requirements: MacBook, Apple Intelligence-compatible iPhone, and basic Swift/Xcode skills..
Tomas Parizek
I’m Tomáš, a Prague-based developer with over 10 years of experience turning code into products. I’m a Senior iOS Engineer at STRV and I explore the bleeding edge of Agentic AI, pushing the limits of what a single developer can ship using autonomous tools. I’m obsessed with moving beyond “vibe coding” to find practical, scalable ways to integrate AI into mobile development lifecycle..
From dream to reality: how Claude Code supports video game development
The usage of Artificial Intelligence in video game production has immediately sparked controversy linked to the notion of ‘AI sloppiness’ and the risk of undermining the entire creative process.
The workshop, however, aims to demonstrate in practical terms how Artificial Intelligence can be used to streamline prototyping and the range of complex tasks involved in product development.
Starting with the use of Claude Code and related tools, the workshop aims to give the audience a hands-on experience of the practical benefits of using AI in this field.
Marco Mazzaglia
Holding a Master’s degree in Computer Science (Specialised Programming Languages and Artificial Intelligence), Marco Mazzaglia has built a robust career in mass-market video game development, contributing to over 30 B2C titles for PC and consoles since the sixth hardware generation. He has worked with leading Italian studios such as Milestone, Memorable Games (MixedBag), and 34BigThings, gaining deep expertise in international consumer market dynamics. Today, he serves as Business Developer and Video Game Evangelist at Tiny Bull Studios, managing strategic projects like the narrative adventure The Lonesome Guild for publisher DON’T NOD, alongside B2B initiatives such as Foodland. This industrial expertise forms the foundation of his academic work as Adjunct Professor in “Game Design and Game Thinking” at the Politecnico di Torino, where he trains future engineers on professional production processes.
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